As expected, kids liked the game because it is fun to play. But surprisingly, they also liked our game
because it is educational and it helped them learn about marine species. However, on the other hand, not all teachers are comfortable about using digital games in classroom. There is a gap in demand for game-based learning from teachers. How can we help teachers to adapt game-based learning? Will one day digital educational games be part of lesson plans as a common phenomena ?
[1] Backlund, P., ; Hendrix, M. (2013, September). Educational games-are they worth the effort? A literature survey of the effectiveness of serious games. In Games and virtual worlds for serious applications (VS-GAMES), 2013 5th international conference on (pp. 1-8). IEEE.